Thursday, 6 October 2016

Modelling My Design

I decided to start modelling my character design, I started off with a very basic shape. All very low mesh.




I started to extract that parts of the body that I selected in order to make the clothes and armour.


I did this technique further, along with smoothing out and sculpting his face. I also added extra spheres for his eyes.


By this point I am close to the finished project, I just need to create his shoes. And possibly more details, My next stage is to take it into Maya and unwrap it on a UV sheet. I will then take it into 'substance painter', which I have used in previous projects to add textures.
I feel rigging will be hard.


No comments:

Post a Comment