Thursday, 6 October 2016

Character Sheet

Based on my 3D character design I decided to re-work my original design, I decided to do it this way around. Is due to being practical, I had to think about what was practical for me in my abilities to model. I also had to re-think the design in regards to what's easier for me to rig and animate. I feel like this design has clear, long joints that will be easier to rig. 

I used the material of oxidised copper for the armour, it's a realistic metal. But due it's oxidisation it's turned a blue colour. The idea is that it's passed on from generations. My original idea featured my character with a snake skin cape, for this design I've decided to make less of a cape. And have it as a material under his clothes that shows through. Realistic to the time he will also be wearing a weaved fabric for his clothing. Under his armour is wrapped leather, that comforts his skin from the copper.


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