Thursday, 17 November 2016

Evaluation

For this project as a collaborative effort we had to 'design a character who will attempt to pull the sword from the stone. Based on the classic Arthurian legend the challenge will form the ideal starting point from which to create characterisation and dynamic performance options for discussion and negotiation'. I feel like as a team we kept in contact well, we kept everyone up to date with what we were up to. It did dwindle at the end as I think people started to struggle but didn't want to confide in the team. I like my character, I think it came out well, much better than expected. Sculpting my characters from now on will be the right move. I also feel like my rigging was successful too, considering how uncertain I was.

The story telling in my solo animation wasn’t too successful, I feel it isn’t clear to the audience what is happening. I made a background for the scene, but it wasn't used. Which on the whole I understand, it was textured like my character rather than everyone else’s. Which feature a lot of flat colour, so the consistency wouldn't have held up.

I regret not rendering my sequence again after I noticed that the shoe textures were missing, but through timing issues I didn’t want to keep my group waiting longer for me. It might have benefited us to have given each of us different roles. For example, we'd have someone who was all about rigging the models, had someone to create the scene etc. But then again, if this kind of project has taught me anything. It’s you have to make you know the person will do the work.

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